![]() The other half I got some interesting errors (like permission denied on a metadata file) and had to force quit. I tried using the built-in version control's Perforce setting as well, and it worked about 1/2 the time. We're thinking about trying it out, but the P4Connect Unity Asset has horrible reviews, and even though I could get the connection wizard to work fine, it still wouldn't even connect so I was unable to test that. Our dev house is quite big.Has anyone used it or have much experience with it? We are familiar with Jenkins though, and have many other projects hosted on there. From what I could see though, is there is directX issues on bamboo when calling the service remotely to build Unity projects. PS: I was told today that the company we are making this for is familiar with Bamboo, and told to explore that option. ![]() We are hosting our own Jenkins server internally, with a Darth Vador bot that shouts at us if it fails :P ![]() I don't think we will allow it to be accessed externally. We will host our own repository internally, with very strict access to it. We are building to just Android and iOS at the moment. Since this is for a bank as well, they want it to be super secure. ![]() I am not sure of pre build steps, but they do want me to explore options in which, after the build, the file is hosted somewhere where it can be downloaded. If it grows, my company will assign more people to the project. We are still in the process of getting the entire spec from them, but as it stands, it appears as if the initial team will be small. ![]() It a project for one of the top banks in my country, which has been contracted to our company. Thanks a lot for the reply, I really appreciate it. ![]()
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